Monday, April 30, 2007

AI is coming..

Finally I got some AI running. For this initial AI I settled for an event driven hierarchical finite state machine since it provides at lot of possibilities to the AI script writer. You can create your own states in script or in c++. I've also spend some time to get it to run on windows and I think I'm nearly there.

I've verified that the windows package now installs with all the correct dlls.. pwfeeww. One of my friends, Simon, has begun to create a simple level just to explore the fleksibility of the framework. He has already found quite a few things that need to be improved, but that is just great. Also, one of my other friends, Bue, has made a patch to the server console to make it autoscroll. This is really great, since scrolling each time a log line is output becomes very annoying and impossible if many lines are written out.

When I've got the state machine to run nicely on windows, I'll get to the editor part of the framework. This is very exciting, because that'll speed up level creation and hopefully motivate other people to make some simple levels. But is also quite a large task.

2 comments:

Anonymous said...

Looking good.. :-) C u around in the wonderful world of steamwinter

Jonas Christian Drewsen said...

I'll be there ;)