Flight3 is all about editor. Currently I've corrected the way the move tool works - Made a meshviewer - and more importantly added support for remote properties in addition to the already existing remote method calls (on the transparant proxy objects). This really paves the way for a nice editor, since properties are easy to make dropdowns etc. for.
Next steps is to create more tools, and the ability to write results to a .scene file. I believe the latter part will be the hardest one to implement.
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