Tuesday, February 20, 2007

Graphics

I've been ill for about a week now and not fully up to speed yet. This also means that I haven't been able to do much investigation about the AI.

Yesterday Blender 2.43 was finally released, yay. That inspired me to try to convert an actor "Enemy Sack" created by our concept artist Daniel Laursen into a 3D version. The start of the low poly version is displayed below (click for full size). The high poly will probably make use of the new sculpt mode in blender 2.43 :)


Btw. wow = lvl 20 => cat form :D

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