
Yesterday, I was home from work because of illness. The good thing about that was that I managed to get some game programming done. I re-enabled areas and triggers. Actually this was pretty easy to get working, but I decided to change the semantics a bit, so it took a while anyway. After that, I re-enabled the Bug actor, which went okey as well. But it brings me to the point where I need to implement new game engine features instead of just re-implementing old ones, yay.
So today I'll probably read a couple of articles about simple AI implementations and layers in order to make the Bug a bit more convincing.
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