Monday, May 21, 2007
Debugging, debugging, debugging..
Simon has begun implementing a simple test level. This also means that he finds a lot of bugs and missing "must have" features in order to get his job done. I created a scale associated to an actor on order to make it scaled on the client side. This is very useful for rendering trigger areas. I enabled correct loading of config files, because when i tried to connect to a server Simon created I discovered that it didn't read the config file but just fell back to localhost. Now you can override the material used on the client from server side. You can enable rendering of triggers. Currently only as a semi-transparent sphere or cube, but soon as a projection on the "floor". Also made a bunch of other fixes. Unfortunatly Simon identified a problem with the way triggers behave when listening actors are deleted. This can make the server crash and has to be resolved. I haven't figured out the best solution yet though. The script api docs generator is done now and most of the script api has been documented. Still missing the global functions though. But things are slowly forming.
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