Monday, April 2, 2007

SteamWinter flight1 (Gremlin) released

The first official release has been made. It's called flight 1 codename Gremlin. You will see a couple of flights before the final release version. Currently the plan for the rest of the flights can be seen in the todo file.

The main things to do in flight 2 is:
  • Make it possible to (re)load a scene from the client side.
  • Implement basic event driven hierarical state machine for AI
  • Handle disconnections gracefully
The windows build is currently very stable. I've decided to postpone the linux sdk, since I'm the only person developing in linux. This week is the "week of changing the scene"

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