Thursday, November 1, 2007

Done with the general cleanup. It has not been comitted yet, because it'll have to get acknowledgement from Simon and Lasse first (in order not to break their project for university).

Getting tired of looking at the new untextured level that Lasse made I decided til put on some texturing. I started with making the powerups (tomatoes) red, instead if the current green-brownish thing. Then I watched a video tutorial on UV mapping in blender and got inspired. So now the level is textured, with light maps for the floor mesh as well. It really helps putting on some lighting. It starts to look like a real game.

Tonight I'm going to Simons place and hopefully be really productive on SW (or perhaps just play some Wow as usual :P )

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