Tuesday, October 23, 2007

Okey... I think I've nailed the servere windows performance bug. It was a one liner actually. The only performance bug left is easily fixed and concerns sending to many net packets from the client. Just need to implement a simple form of flow control.

After the bug was nailed I've begun to fix the scheduleDelete issue mentioned in my last post. This has also brought along a lot of cleanups to the code, which feel very good to do.

The cleanup consists of:

  • Move controllers to a Controllers class in order to send messages to them all using the Controllers class as target.

  • Deprecated ShardEvents


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