Tuesday, February 6, 2007

Axis ready

Yesterday I tried out my new usb numpad (I have a laptop) for drawing an axis model in blender. It worked very well indeed. I'm loving blender and are getting more addicted the more I use it. I was modelling a simple xyz-axis, where x is red, y is green and z is blue. This is a standard gizmo in all modelling tools and I've really missed it while positioning actors in the game.

The next developing aids in the pipeline are:
  • Bounding box drawing
  • Cirkular area drawing (by projection).
  • Rectangular area drawing (by projection)
  • Drawing text next to an actor
  • Picking of actors in the gui, and displaying the BB
  • "Drawing" of cirkular/rectangular areas in order to create Area actors
This will also be initial steps towards the editor :)

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