
Yesterday I tried out my new usb numpad (I have a laptop) for drawing an axis model in
blender. It worked very well indeed. I'm loving blender and are getting more addicted the more I use it. I was modelling a simple xyz-axis, where x is red, y is green and z is blue. This is a standard gizmo in all modelling tools and I've really missed it while positioning actors in the game.
The next developing aids in the pipeline are:
- Bounding box drawing
- Cirkular area drawing (by projection).
- Rectangular area drawing (by projection)
- Drawing text next to an actor
- Picking of actors in the gui, and displaying the BB
- "Drawing" of cirkular/rectangular areas in order to create Area actors
This will also be initial steps towards the editor :)
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