Sunday, January 7, 2007

No responses and game refactoring


* CDashboard
* SteamWinter

There was no response at all to my cdashboard tool. This probably means that no one is actually interested in this issue. If dart2 does not fullfill my requirements I'll enhance cdashboard further, but until I've decided upon that I'll not spend anymore time on it. It does do the basic stuff I want for now, so that's nice.

I haven't mentioned it before, but me and a couple of friend have been hacking on a small game. You could catagorize it as a topdown third person shooter. It amongst others inspired by alien swarm but will carry a bit more history.

The development has been idle for a while (mostly because I'm currently the only one actively working on the project), but now I'll have some small pieces of time that will be spend on steam winter.

Today, I found out a way to restructure the newly created console, so that it can shared code with the server. The console is currently a command line client that can connect to a server, or that a client can connect to. This is awsome for debugging purposes.

The engine has, during the last 2 months, been largely rewritten to make it extensible through scripting in virtually any way possible. Mostly server side for now, but client side is on the roadmap. This should make i easy to create new levels, but should also make it possible to create an in game editor which has been an important goal all along. But for now I'll concentrate on making the "new" engine as good (with the much stronger framework) as the old one. The exiting milestone has been reached .... :)

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