
World of Warcraft has been eating some of my time, and at the same time I've been preparing a visit to a customer on wednesday . Thus, I've not implemented as much as I wanted to recently. Anyway, got the controllers to work perfectly and I can now drive around in a tank and fire missiles using wasd and space keys. For the missile to spawn at the correct place I had to add size attribute to collidable actors. The size must be available in order to know the relative placement of the spawn point in reference to the shooting actor.
Now that this is in place the plan is as follows:
- Add visual debug support (show axis, show aabb, show obb, show name)
- Make sure console can change/inspect actors
- Scaling of actors symmetrically
These are very simple things, but they really help in the development. The further roadmap is still being worked on but is coming along nicely.
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